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chemijammy

10
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1
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9
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A member registered Sep 13, 2022

Recent community posts

i'm not in the discord, no, may i have a link?

that dude is right, you could just open a discord and give out the builds for people to test and voice their opinions on a text chat. i'd happily do that since i really like this game ong fr fr

i was even thinking about including a bit about saying i could playtest for you in the original comment

it worked now :)

i really liked this one. the girl and the art style are cute.

you said this was a simple game to try out the engine, but i'd like to see it expanded. maybe some more clothes and boob sizes? hair styles? just throwing out ideas.

so, i played about 1 hour straight of this game yesterday and let my opinions fester a bit.

this is a demo so i won't be as harsh because i'm sure you're already working on a better version.

the grapple-sex thing is really bad. but not totally, the idea itself isn't bad, it just needs some adjustments. i had an idea that, when you get grabbed, you can immediately get out of it by pressing a button really fast. this button would be a random direction that would show up very fast, so it would require a quick reaction time.

the dodge is also really weak and would be better if it got upgraded along depending on your stats or if you could just dash like, 2 times in a row before having to cooldown.

the cowgirl enemy is really annoying as you have to open the equip menu to get rid of the rope.


there's also isn't a lot of time in between waves so you can't do everything.

annoying things about playing this game are: enemies you can't do anything about, lack of options in spells and equips, cowgirl and way too fast pacing that makes it so you can't get acquainted with an otherwise simple game.

i thought you could put in some support spells, like for speed or for slowing enemies or something like that. they could drop from witches or some sort of stronger variation of one? and then you could equip them on the "T" menu.


please give us like, 3 minutes inbetween waves or make it so you can only go into the next one manually

i got to round 12, and stopped having fun midway through round 8, not because it was unfun but because of those things i listed above.

some of the options don't fit on the screen. might be due to my resolution i think.

this changed my life. it's incredible. might just be goty.

(1 edit)

this might sound like a useless, harsh ramble but these are my strong feelings about a game i deeply enjoy but am unsatisfied with:


i really enjoy the game, the gameplay is fun, fast and easy to understand. but there's no variation, the new modifiers are cool but they barely change the gameplay really. the early parts of a match are really boring without any bytes, i think the map should start with some bytes already on it.


none of the weapons are really fun. they're boring, and whenever i get a  bad one i have to force myself to keep playing so they change. it would be better if each doll had defined weapons and the weapon cards changed stats for the weapon and the secondary. For example, a "sniper weapon card" would change a full auto into a semi-auto with higher power or something like that.

the current system for getting cards suck. it's too grindy for a single-player offline game, and as i said, weapon cards are really boring so if you're not collecting everything you don't really feel the incentive to get new ones. i think there should be a separate weapon pack where you can only get dupes to unlock the variations "busty and nude" and when they're finished, you can't get them anymore. this would make it so you keep playing with the weapons you enjoy with the playstyle you like while still being able to get new things.

speaking of card packs. they shouldn't be limited to 3 per day, i think there should be a card shop where you can buy from, for example, a choice of 5 packs that get overwritten by other ones so you can still get the pack variation. these wouldn't reset with a day.


speaking of day resets, 8 is too much. 6 would be fine. and also, i like how you can get different byte types that cost more in harder stages, but i don't think card packs should cost specific bytes. they should cost money.


i also thought about a certain modifier that's applied before a match, onto a specific map when you're choosing. it's 2x speed. not really movement speed, but you get double bits and you only get 30 seconds to score. also, balls would count as 2. but the "skip modifier" that increases the minimum balls would be applied, so it's high risk high reward. this would make for a very fun variation i think.

i like how the new moves for each doll feels. they're great. the art is awesome, and the visuals of each map are awesome too. i think killing bytes should paint nearby tiles.

there's a bug where a impersonator's little body spawns below the ground and is unkillable. 

i really like the new difficulty, the game feels way harder in a satisfying way.

so, basically everything that pertains to actual gameplay is very good and satisfying while everything you do outside of it is grindy and boring. also i think at max level, dolls should be able to equip 2 upgrade cards.

i love this game and i probably have about 200 hours, but couldn't even get myself to play 20 on the new update because it just feels weird.


also please give us a bloom and motion blur toggle

yes. please. society as a whole would benefit from this

very cute toy. i loved beating her up.

I am absolutely addicted to this game, it's very well made and yadda yadda, pretty much everything that everyone else has already said. this game is really fun and well made. but i feel the lack of keyboard use very deeply. I was thinking maybe we could milk with spacebar, finish the drink with "E" and reset with "R". Just for gamefeel. Also, i would really like either a toggle or a new difficulty where the drinks have timers and you gotta act fast. Maybe in that mode you'd also get a lot of timed events like in chaos mode, but with the added "bonus" of drinks having timers.